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Moves
These are the moves that Umbreon learns. The number next to the move indicates the level at which he does so. Also, the information about the moves it learns in Generation II, coming from a book guide that centralizes around Gold and Silver. So things may differ a bit from that and the others.
Generation II
| Move | Description | Power | Accuracy | PP |
| * | Tail Whip | Reduces opponent's defense. | - | 100 | 30 |
| * | Tackle | No special properties. | 35 | 95 | 35 |
| 08 | Sand Attack | Reduces opponent's accuracy. | - | 100 | 15 |
| 16 | Pursuit | Hits 2x damage if opponent changes Pokemon. | 40 | 100 | 20 |
| 23 | Quick Attack | Always hits before opponent, regardless of speed. | 30 | 100 | 30 |
| 30 | Confuse Ray | Confuses opponent. | - | 100 | 10 |
| 36 | Faint Attack | Always hits (even if opponent digs/flies etc). | 60 | - | 20 |
| 42 | Mean Look | Opponentcan't escape while user is in battle. | - | 100 | 5 |
| 47 | Screech | Greatly reduces opponent's defense. | - | 85 | 40 |
| 52 | Moonlight | Refills HP. Efficacy changes based on time of day. | - | - | 5 |
Generation III
| Move | Description | Power | Accuracy | PP |
| * | Tail Whip | Reduces opponent's defense. | - | 100 | 30 |
| * | Tackle | No special properties. | 35 | 95 | 35 |
| * | Helping Hand | Boosts the power of an ally's attack in battle. | - | - | 20 |
| 08 | Sand Attack | Reduces opponent's accuracy. | - | 100 | 15 |
| 16 | Pursuit | Hits 2x damage if opponent changes Pokemon. | 40 | 100 | 20 |
| 23 | Quick Attack | Always hits before opponent, regardless of speed. | 30 | 100 | 30 |
| 30 | Confuse Ray | Confuses opponent. | - | 100 | 10 |
| 36 | Faint Attack | Always hits (even if opponent digs/flies etc). | 60 | - | 20 |
| 42 | Mean Look | Opponentcan't escape while user is in battle. | - | 100 | 5 |
| 47 | Screech | Greatly reduces opponent's defense. | - | 85 | 40 |
| 52 | Moonlight | Refills HP. Efficacy changes based on time of day. | - | - | 5 |
Generation IV
| Move | Description | Power | Accuracy | PP |
| * | Tail Whip | Reduces opponent's defense. | - | 100 | 30 |
| * | Tackle | No special properties. | 35 | 95 | 35 |
| * | Helping Hand | Boosts the power of an ally's attack in battle. | - | - | 20 |
| 08 | Sand Attack | Reduces opponent's accuracy. | - | 100 | 15 |
| 15 | Pursuit | Hits 2x damage if opponent changes Pokemon. | 40 | 100 | 20 |
| 22 | Quick Attack | Always hits before opponent, regardless of speed. | 30 | 100 | 30 |
| 29 | Confuse Ray | Confuses opponent. | - | 100 | 10 |
| 36 | Faint Attack | Always hits (even if opponent digs/flies etc). | 60 | - | 20 |
| 43 | Assurance | Power doubles if foe has taken damage in same turn. | 50 | 100 | 20 |
| 50 | Last Resort | Can only be used if no other move has PP. | 100 | 130 | 5 |
| 57 | Mean Look | Opponentcan't escape while user is in battle. | - | 100 | 5 |
| 64 | Screech | Greatly reduces opponent's defense. | - | 85 | 40 |
| 71 | Moonlight | Refills HP. Efficacy changes based on time of day. | - | - | 5 |